Bianca is a secondary character of a short film I’ve been developing for the past seven months. Similar to the other characters, after the concept sketch, she was sculpted in Blender, then brought into Maya for retopology, texturing, grooming, and rigging. She was rendered using Arnold. In the context of the short film, she is a ghost who appears to the main character and her husband, Harold. I experimented a bit with the best way to portray that aspect of the character and to differentiate her from Harold and Alexandra. Below are some images that showcase the process of developing Bianca.